My interview with rpg designer Jason Morningstar is here: http://www.thediceoflife.com/2009/11/interview-with-jason-morningstar.html
My interview with rpg designer Jason Morningstar is here: http://www.thediceoflife.com/2009/11/interview-with-jason-morningstar.html
I’m hoping to record at least 2, and possibly 3 new songs this weekend.
If you don’t already know, I’m publicly coaching Graham layout his murder mystery game, “A Taste for Murder,” here http://bit.ly/3i7jem
Just had two articles published on thediceoflife.com. Check ‘em out!
Looking forward to our jazz guitar duo at Albany Art Museum this Thurs. Vodka tasting, good money, and road trip with a good friend.
I’m feeling better. No fever. Awful headache. Haven’t held Parker in over a day. I miss my wife and son. Self-imposed quarantine sucks.
I just found http://bit.ly/wU99e. It’s an awesome collection of weird art with a great forum about weird art.
The House is built on a point-buy system based on the number of players. I’m not sure how many points The House will get per player, but I’ll probably figure that out during playtesting.
Here’s a list of possible rooms and the types of dangers and occurrences that might belong in them:
The Garden
The Woods
The Chapel
The Conservatory
The Grand Hall
The Grand Stairwell
The Dining Room
The Library
The Salon
The Kitchen
The Wine Cellar
The Basement
The Lavatory
The Servants’ Quarters
The Study
The Master Bedroom
The Child’s Bedroom
Guest Bedroom
Hallway
…and the other things that usually happen:
Eventually I’m going to give all of these things a point value, but for now I’m just brainstorming.
Again, if anyone has any additions or suggestions, feel free to let me know.

Start with a name and a concept…then…
Traits and Skills
Assign the following numbers to the six traits: 3, 2, 2, 1, 1, 0
Skill ratings are a combination of the total score for each trait the skill is listed under. For instance, if you had Athlete 3, and Delinquent 3, then you would roll 5 dice for Fighting.
Initial Physical Endurance is Athletics, Psychological Endurance is Will, and Spiritual Endurance is Spirit
Costumes and Props
Each Intruder gets to choose 3 points worth of costumes and props
If anyone has any suggestions for additions or changes, please speak up.

So The House is trying to either kill the Intruders, scare them away or possess them. The House can accomplish this at once, if the intruder is weak enough, or the intruder can be slowly worn down.
The Intruder resists these attacks with her Psychological Endurance (Composure or Courage), Physical Endurance (Stamina), or Spiritual Endurance (Faith or Skepticism). The intruder rolls the resistance against The House’s Attack. If the Intruder wins, then she gains an amount of points in that pool equal to the margin of success. If she loses the roll, she loses an amount of points from that pool equal to the margin of Failure.
Once any pool reaches 0, the intruder is removed from the game.
